A text and font system might be out of the scope to implement. If it was smart, like the rest of the stuff in Hexels, and let you manipulate 'pixels' into text as well, that'd be much appreciated. *hips.rebuild(Fails)* is the result of applying the multires on *hips.orig*, and hips.unsubdivide demonstrates that Decimate:Un-Subdivide has no problems subdividing the subdivided mesh to be identical to the original one. The main thing I use Hexels for is designing assets for my games, and the menus and all that would be way easier if there was some kind of text tool. To use the decimate modifier for any object, first select the objects in the 3D viewports, then go to the properties panel and locate the modifiers tab. That means that you can edit this tool while in use. (I removed most of the mesh to narrow down the area having trouble with rubuild subdivision/unsubdivide. These are GLSL 1.2 fragment shaders which can be imported in Hexels: Unzip the downloaded file and save the. The Decimate modifier is a procedural way of reducing the total amount of geometry on your 3D model. Click either "Rebuild Subdivisions" or "Unsubdivide" # Add another multires modifier to the mesh. Add a multiresolution or subdivision modifier to a mesh and subdivide (number of subdivisions doesn't matter). For the moment I'll rebuild the low poly model from scratch but I'm curious how I should proceed if a rebuild is not acceptable. The tris seems to be gone after the subdivision. The model is a partial adapted model from a larger one, made with triangles, already with vertex-groups and weight paint. **Exact steps for others to reproduce the error** So is there a way to force unsubdivide the mesh. hips.rebuild(Fails) is the result of applying the multires on hips.orig, and hips.unsubdivide demonstrates that Decimate:Un-Subdivide has no problems subdividing the subdivided mesh to be identical to the original one.īroken: version: 2.90.0 Alpha, branch: master, commit date: 06:24, hash: `f88d59ecf8` (I removed most of the mesh to narrow down the area having trouble with rubuild subdivision/unsubdivide. In my tests Suzanne rebuilds subdivisions fine, as do the other built in objects I tested regardless of poles and triangles. I am unclear what exactly causes rebuild/unsubdivide to fail.
0 Comments
Leave a Reply. |